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Hey all! We released this on the asset store a while back but have since decided to open source it! : https://github.com/ArtOfSettling/dotCommand...
Hey guys! We didn't see much demand for this on the Asset Store, so we've provided it as an open source plugin! :...
Hello everyone! It was a hard decision for us to take, but after six years of on going development uSequencer wasn't really hitting our internal...
Hello everyone! Today we're announcing the release of our latest Unity Application .Command! .Command is an integrated Unity Console, that runs...
Find out how many textures from third party plugins are unknowingly being included in your build! 1. Type plugin name 2. Type texture filter 3....
Hello guys! I wanted to share this quick gif showing just how fast searching and sorting is in .Peek for a project of any size! If you guys are...
Hello all! We've just submitted a new update to .Peek to the asset store with some small changes, based on feedback from you guys! You can...
Hello everyone! Today we're announcing the release of our latest Unity Application .Peek! Your project build size needs to stay under control ?...
No worries! This is actually fixed in our recent version but it seems Unity's screen cap function is a bit broken in 2017.1 :( I'll try to back...
Can you check if you have a uRecordSequence object in your scene? I you do, you can delete this object and it should be good to go.
I managed to get it to work on a other Mac, so it's environment specific, I'll upload the project with a bug report soon. I think the instability...
Thanks for the pointer, however it’s currently setup exactly like the image you attached. :(
I built through Unity with everything default (from the repo).
I'm definitely deploying to my iOS device, but for some reason Xcode seems to think I'm trying to target a simulator. CompileAssetCatalog...
Any ideas how to fix the following? Attached to this post. Clean project, clean install, clean build. Building to iPhone 6s+ running iOS 11 from...
Sorry about the late reply to all you guys! I'm currently working on writing source code versions of all my tools, so that they're no longer built...
Hey @3d_Artist 1987 Did you get any new bugs with 5.3.6? Let me know what you found and I'll look into them of course! :D Regards, Terry
Hey Guys, I've made a small blog post to show everyone how I build my games, plugins and code outside of Unity. I hope this is useful to some of...
Not currently, but it could be a really cool feature, so I'll add it in a future version! - Terry
Hey guys... Apologies, but I can't seem to report this on my local machine, it's kinda a big ask.... But, could someone send me a unity project...