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But three times as much it was before?
I used to go when tickets were under 10,000 yen. Now who in the F*** who isn't a student (and who isn't in a company that can pay) can afford a...
Does this tutorial make use of the "Game Kits". I am looking for both beginner and intermediate 2D and 3D tutorials that are 'old school' and DO...
I am using physics2d.OverlapCircleAll to detect collisions between a game object's circle collider and an edge collider that has both a horizontal...
Hi, I am trying to follow your project but have run up against a serious problem. I am using 2018.3.0f2 which gives a lot of warnings/errors. I...
THAT'S IT! That is exactly what I saw and couldn't find later. thanks!
Ha!. Yeah... Two Stick, not Two Ship. Don't know how I got that wrong.
I found the EntityComponentSystemSamples on GitHub, and there are tutorials for a Two Ship Shooter in Classic, Hybrid ECS, and Pure ECS. But...
Thanks again!
I am using unity 2018.3.0f2 and have installed the Entities Package but I can't find the Entity Debugger anywhere. Has it been discontinued?
Thanks. That is what I am doing. Last night I found this on Github and I am now following the tutorial videos mentioned above by @Cowcak
Thanks.
Is there a different comprehensive tutorial which I can follow to learn ECS using C#? It doesn't have to be 'pure ECS' it can be that middle step...
Under Using Tiny Mode - Building & Testing: "The local host IP address and port number are not shown until you build your project for the first...
I thought Unity only supported 3 languages. C#, boo, and UnityScript. Does Unity now also support TypeScript (which I have never heard of until...
Thanks!
then in that case, how about the other way around. Can a UWP build run on Windows PCs and be sold on Steam (as well as on the Windows Store)?
Thanks. If I want to sell the game for PCs on Steam (not on the Windows Store) would the regular Windows build be appropriate?