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Would it be possible to do a hybrid preview render similar to the method used in RTX raytrace demos? Basically inject the lighting from your path...
Guycalledfrank, I just purchased Bakery, and compared it against Unity's own GPU baker. Bakery DESTROYS Unity's underwhelming effort. Love it. You...
OMG, a camera path tracer with results that match/previz the final lightmapped result would be amazing. I'm guessing that could be used for...
??? You have never upset me. It seems like maybe you are the one who is upset? I was being genuine. I appreciated the heads-up. The features I...
Thank you. Your honesty regarding sales and motivation is appreciated, and it helped me to make some decisions regarding future projects.
@LightingInABottle I think the comment above was that point lights themselves are casting their own shadow because lights in the scene see other...
Nice!
Just dropped in to say that this lightmapper delivers higher quality than even Unity's new progressive baker, and that is impressive. I know I...
Generally, yes, from what I've experienced, metals turn black in interior shots where cube maps and ssr work fine. I've been compensating by...
It would really be appreciated if SEGI didn't turn metals black.
Here's a SEGI archviz shot for you. Love your plugins. Keep up the good work!
@sonicether, Sorry to hear about your illness in the family. Wishing you and your family well.
In that last shot you have 100 overhead lights, and they are scarcely contributing to the lighting. I am wondering now if your renderer supports...
Hybrid raster + path tracing has been demonstrated in real time by powerVR:...
Well, it is true, Otoy is always late. So it could push to 2018. Who knows with them. And if rove's target audience is not pre-rendered content,...
Tough day for rove. Sorry man. What will you do?
I think it is safe to assume most content will be set up for realtime PBR. Likely authored in Substance Painter or 3D-coat using the industry...
Well, ultimately, it would be fantastic if rove could read and render the same shaders that Unity's deferred engine can. Who wants to go through...
I was excited about this, but the material workflow kills it for me. I would prefer something that can parse standard realtime PBR shaders.
You guys are right. Thanks everyone. Please keep sharing your SEGI shots. The closer they look to Vray, the better! These are great times to be a...