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Hello guys ! Now that my UnityPluginLoad works, i have a context ! which allows me to have an "IUnityGraphicsD3D11" and a "ID3D11Device" :) So i...
Hello again, I also have the feeling that this function is never called, so its impossible for me to know the graphic context used by Unity at...
Hello again, The problem i have is to translate my opengl code into DirectX code, and i have 0 knowledge how to do that. I looked here :...
Hello, I was browsing the forum in order to find useful information. Your code looks like mine, take a look there :...
Here is the code i use for the rendering function : (In my c/cpp code using opengl functions) void DoRendering() { // Opengl...
Hello ! I'm here to ask you some help because i'm a bit lost for the moment :) Here is my situation : I have developed a native plugin in c/cpp...
Re, We try to keep away from ffmpeg due to legal reasons. My application is available for free for everyone, correct me if i'm wrong but i...
Hello Andrew, I'm working with : Windows Media and QuickTime By the time i used those plugins, I had needs for my clients so i modified your...