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I figured out the problem - for a seed of 1, I use a 2 door room with each entrance opposite of each other. The start room is in the corner of the...
Hey, I've put debug breakpoints at the Start() function and it seems to freeze here... If I modify these values here in my while loop, could this...
Hey guys, I have a weird infinite loop/freeze that I don't understand.. It doesn't even print out the debug statements before I run my code. I've...
I'm such an idiot - I didn't add the script to my eventsystem.....
SOLVED Hey guys, my goal is to be able to drag an item to a specific place and dependent on where I end up dragging the item, drop it or move it...
Many attempts later and sort of spaghetti code working with a stack: I have this working: https://gyazo.com/1adee18c56e68c46eca26ab1058b09b7...
Hey guys, sounds crazy - but I'm not using a rigidbody to collide with an object in my scene. I actually am unable to use a rigidbody... Why I...
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EDIT: I'm not using a rigidbody anymore.. I made a different thread with a different issue. As for those who replied, thanks. Unfortunately the...
Hey - I'm using click to move (mouse). Thanks for the reply. How might I check if mouse input is directly backwards or sideways?
Hey guys, When my player runs into a barrier, I want them to completely stop. No movement command should work except for clicking directly...
bump....
Hey guys, Not sure how to work around this problem: The idea behind my barrier: When i place a barrier on the ground (I've temporarily just...
My intention is to have a non-static obstacle that can be placed around my scene.When players place it, it is placed under them on the spot they...
In case anyone ever needs to reference how I fixed my problem..... Here's how I worked around the issue: using System.Collections; using...
Haha, Yup. Guess my eyes glazed over after working on this problem for so long
EDIT: working! I'll reply with how I worked around the issue. Here's the problem: When items that get picked up off the ground are destroyed...
I probably didn't do it "properly" but I have an implementation that works and that I'm happy with now :)
Hey, thanks for the idea. I ended up doing something just like this - and yep, whether the person clicks an option on the menu or the mouse hovers...
So I'm making a right click menu in my inventory. I currently have it set up so the click options are buttons and I have a background behind the...