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For us, we are heavily cpu bound, would gpu instancing still not work well? Why is this?
Hi, Has GPU instancing been fixed yet for the trees in VR mode?
Just get the speedtree modeller and remove the camera facing feature of the tree. It takes 5 minutes.
Hi, Has the problem been found for Oculus VR? Our fps went from 140 to 100 just from changing from 0.9.6 to 0.9.7.
Ok, I have a GTX 1080, so I'm pretty sure theres DirectX11. Why did my FPS drop with the new version?
I am using Auto graphics API in Unity 5.5.0f3. Do I have to manually change it to use DirectX11?
My performance in Oculus seems worse in this version than in last version, fps dropped from 140 to 100 ish.
How do I turn on GPU instancing?
Do you have an estimate for how much performance will improve with instancing?
Its the last item hes working on for the next version. You can check his roadmap to see what features are being worked on.
When I use the method SetStereoProjectionMatrix on an single Oculus VR Camera, I immediately lose all shadow caster optimizations until I call...
I was wondering, do you guys offer training or scene consultations with using Alloy?
Hey, i read the doc but im unable to make vertexmotion work with double sided shaders. Do u know if this is possible?