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Hi, I would to make a shader for Skyshop where I can blend beetween 2 different skies created with it. Using the skies as a reflection map my...
Hi, the video shows how to blend between a local and the global sky. Is possible to blend between 2 local cubemaps and control the blend time...
You can use a plane and set it as child of the camera, is not the better way, but should works.
What is the best way to use Depth node as mask of the Lerp node? I would to make a blending based on distance. EDIT: I've fond the solution on...
It looks like JPG compression, try to use a better format like PNG or TGA.
+1
Thanks for sharing it!
Unity supports only 2 uv sets per model, it's a Unity limitation.
Yes it does.
Cool, you should use the fresnel node to achieve a wet look.
With the built in shaders Unity uses the Main Color alpha to set the opacity of the Glow camera effect. In Shader Forge apparently does not work.
Great, thanks!
Nice tricks :) How can I reconstruct the Z component for a normal map?
I'd like to read a tutorial about triplanar mapping.
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All Unityusers prefer to use NGUI and DFGUI compared to the actual GUI system :) The actual GUI system is not a way to make a GUI, is the worst...
Independent developers are able to create a GUI system better than the company developers. Epic Fail.
I've found the problem. I was connecting RBG instead of a single color channel with the 2Dtexture node :) Thank you for you your answers :)
(I've deleted the post by mistake) I can't connect operations like MULTIPLY and ADD to ANG and UV, I'm doing something wrong? [attach]
Cool tool, and now is mine! :) Can you please show all the connections for this effect? Another question: how can I distort the UV using a 2D...