A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
See the attached file. For testing purpose, 1. create a new scene 2. add two empty game objects, name one game object as Enemy and other as...
Looking good! I watched your tutorial video and in my opinion it is too fast. I think that you should include your voice or insert more...
Here are my two cents. Unity is supposed to be easy to use and most of features are true. In my opinion, lately Unity is lack of good tutorials...
Thank you, MrSmive. Nice models, will let you know if I am going to use your models. Good luck with pursuing your dream.
Please do not get mad at me, but I think that you may get a better explanations from a mechanic source because most of terms from a real world...
Not 100% sure, try this instead: loader=fl.GetComponent("FileLoader");
Yes, like elveatles has suggested, but your format is a little off. The correct format is: Copy(source, startSourceIndex, destination,...
See the attached image!
You can use IgnoreCollision function. You may also assign each gameObject to a different layer and then use IgnoreLayerCollision. var...
I think that they have different meanings. Quoted from the Unity Script Reference: transform.TransformDirection(Vector3.forward) - Transforms...
Well, the GetComponent<> format is a generic function; therefore, it requires a type. Depending on what the your Clicker is a class or a...
You may try to use the TransformDirection function which transform direction from a local space to world space. Also, draw ray line to see what...
I added more Debug.Log statements to your code. You should be able to find out what is wrong with it. function mAttack() {...
Well, I think that a Vector3 is more efficient than an empty gameObject. Reasons: Vector3 contents magnitude and direction Empty gameObject...
Your following statements assign the gameObject.tag many times. In this case, the last assign statement won. gameObject.tag = "Asteroid";...
Thanks! I just finished download it from my e-mail link.
Is there any reason not to use a prefab? It is the most efficient technique to instantiate a gameObject, especially multiple gameObjects....
I am wondering if the Task Parallel Library from .NET can be used here. I am not quite sure if the Unity is thread safe. Just a thought! Bye!
You can use one of format of the rotation function: Rotate (axis : Vector3, angle : float, relativeTo : Space = Space.Self) For example,...
As you may already know, each gameObject has some kind of renderer component which makes it visible on a screen. Therefore, you have to access a...