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Hi.. i´m currently using "by texture material generation", actually i´m just using only one kind of material (toon shading), all my objects use...
solved...! i don´t understood why.. but i changed OnTriggerEnter to OnTriggerStay and works fine... weird...
oops, does not work.. strangely the OnTriggerExit does not works, but when i comment the "transform.DetachChildren()" or "henry.transform.parent"...
i haven´t saw DetachChildren() function.. i will try with that..
private var henry; function Start () { henry = GameObject.Find("henry"); } function OnTriggerEnter (other : Collider) {...
i guess is not possible to do caves since terrain is based upon heightmaps... for now, what you can do is to export the heightmap and import into...
Should be great if we can change the pivot location of an object, for instance a door, to open it, the pivot must to stay at left or right, but...
Funny!...i saved as favorite..
are you exporting all your animations into different actions?... may be you want to export all in fbx in just one-in-all action, and then split...
hi, for performance reasons, if you have very complex meshes, its recommended to use many little box colliders, take a look how is bridge done in...
hi, are you using blender 2.5x? if so, i think there is not a good compatibility level yet between unity and it... by the way if you want to...
that happens sometimes... but don´t worry, while your uv map is correctly set you only need to assign one more time your texture to the respective...
[img] [img] [img] My development New henry´s adventures...
i haven´t see a free tool for that, but you can try mixamo : http://www.mixamo.com/c/help/workflows_unity there is another paid tool from...
Hi, i´m really not sure if some of you know this tool i found recently, it can manage exr lightmap files, if you don´t have photoshop or does...
perfect ;) thanks for that last code thanks both 1º1
Hi.. i know how to stretch a texture but now i´m trying to detect the screen limits for a guiTexture that contains an animation of vertical...
hi i recently looked that jump animation is ping-pong mode (because it executes only the half and then rewinds), is there a way to setup as...
solved... i must to add a terrain commonly and then go to component Terrain... Terrain Toolkit thanks anyway.. Mike
Hi, i have downloaded the terrain toolkit 1.0.2 package from resources, i have uncompressed it to root project folder but i can´t see the Terrain...