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You made a typo: void FixedUptade() should be void FixedUpdate()
Anyone has an idea?
I've have a problem, I'm still working with the DK2, Unity 5.3.2f1 and SDK 0.8. So I wanted to test my game on different computers to test the...
Hmm i noticed something, i have a simple scene and was testing some reflection probes. I noticed that everytime after i tested the scene it...
I have the same problem, I have it with a room under the camera room. I tried to fix it occlusion area's, for some details it did the trick.
My objects don't have rigid bodies. Increase the mass didn't have effect as well. I created a new project with only a chair and the player. I did...
I tried both ways, first with the unity standard asset. This worked fine, however then if it collides with things it get's stuck or its like glue...
I noticed when i decrease the size of my capsule collider this effect is less., however its not what i want. This effect makes the person walk...
Hey, I'm working on a simulation where the customer can walk through his "new" house. Since I want it to make it realistic as possible you can't...
I did it with Occlusion Area. Link I would suggest just follow this documentation :)
I got the issue with my Intel Quad core, i'm almost hitting 100% CPU usage playing Rust. But i don't have the problem with other unity games like...
I don't know if it is a good idea to delay the movement. Except if you want people to get motion sickness.