A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Me too. Nevertheless, I am using MonoDevelop.
When you set the destination of an agent outside of an actual navigation mesh, it will calculate the closets position on a navigation mesh. In...
I assume that the target is your character. You may consider to have triggers in the areas that are not part of the navigation mesh. In the...
I am sure there are cases where volunteering in game development could make sense. In this forum, I haven't seen useful volunteer work requests in...
Are you looking for reasons why people should help you realize your dream project without paying them?
@duck, thanks a lot for your work!
http://unity3d.com/unity/roadmap
How about doing the same as with multiplication? Take two numbers A and B, and calculate C = A * B. Now you get two divisions: C / A = B and C / B...
You may want to have a look at this official Unity tutorial: https://unity3d.com/learn/tutorials/projects/roll-ball-tutorial
It might be useful to have a precise reproduction that is very detailed.
Can't reproduce it.
There are a few things you can improve to help others understand the issue you are having. First of all, a meaningful thread title helps. There...
Packed textures are not imported in Unity! Internally, Unity converts the blend file to fbx. In this step, the textures are lost.
This is one possibility: http://docs.unity3d.com/Manual/class-OcclusionArea.html
They wanted to remove it for Windows in Unity 5.4, but because of the performance problems, it is now at risk. If the performance issues are not...
Did you bake after setting them to static? http://docs.unity3d.com/Manual/OcclusionCulling.html
Did you uv unwrap the model and is the texture in Blender displayed using those uvs?
Not just for Unity, also for us. There would likely be a lot of people who want to scale their world. But there is no easy switch from 32 bit to...
@Arowx, usually you are very keen on having the best possible performance. Using 64 bit almost everywhere would lower the performance e.g. for...
If UE4 is better, you shouldn't waste your time here.