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Hi Chris, Thanks for checking this out! Unfortunately I never had the time to make the system ready for public use. There are just too many bugs...
Please delete. Was not an issue.
The fix is no longer working on Unity 2018.2.20f1..... Anyone else have any ideas?
Hello, great work here! I'm using the wrapped starfield to create an endless star warp effect like in your demo scene. However every so often I...
Just a quick note I'm getting the same error every frame. The game works perfect in the editor and worked perfect in 5.1. Now in 5.2 every frame...
For large memory intensive sprite animations it is important to be able to stream them from disk as to avoid every frame taking up memory on...
I'm not sure of the proper terminology here but here is what i'm looking for... Say the game is made for some low resolution (640x480 for...
I did start Bik on AGS. It was a HUGE learning curve jumping over to Unity. Something like making the character walk across the screen was...
Hi Everyone, I wanted to present my framework for creating 2D point and click adventure games in Unity. The first version of the framework was...
I did a check and when this error happens, Thread.CurrentThread.CurrentCulture.DisplayName is null. If I then set it to english the problem goes...
I can confirm this only happens in the unity editor. If I build the game and run it as standalone I do not get this behaviour. This is the...
I have this same problem, never had it before but now its happening a lot. Windows 8.1, 4.6.0f3 I use this in my editor scripts:...
Hi @jkraptor , I haven't experienced that issue. Maybe you need to first declare the string variable with a blank string. Its possible lua can't...
sounds good, didn't want to flood the bug reports if it was already reported.
I'd also like to just add to this that in B20 for me IPointerEnterHandler and IPointerExitHandler worked great, but now with RC1 their...
Great! I didn't do much at all to make it non-singleton based. I removed the _current singleton from PolyNav2D and made any static lists or...
Hi there, Great plugin! I've modified it so that polynav does not use the singleton so that I can have multiple nav areas in a scene. I feel this...
Well I kind of got what I was going for....just writing a wrapper of sorts. I can access methods on the object if I pass the object first to the...
Hi Everyone, sorry if I should do more reading and this is not something you are supposed to do but I'm wondering this: How do you access a...
Actually, you don't need the Assembly name...This works: Type myType1 = Type.GetType("ZotnipSequence.SeqMethodTranslator"); Debug.Log("The full...