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[WriteGroup(typeof(LocalToWorld))] public struct PhysicsGraphicalSmoothing : IComponentData
but this method is not supported by hawok :(
protected override void OnUpdate() { Dependency =...
Try: - BuildPhysicsWorld - ColliderCast for collisions - determine final target position - modify MotionVelocity with PostSolveJacobians callback...
add marmoset support please
http://www.carx-tech.com/trafx-car-physics-engine-eng
Hi, add support of this package https://www.assetstore.unity3d.com/#/content/8880, please
[attach] The car stands at the position (-18, 0, 576) at the screenshot.
I have same problems with the shaders with i have bought there. The farther away is the center of the world, the more clearly you can see the big...
Please, add Car Glass with the diffuse texture.
The Traffic System now on sale. In order to purchase please contact romeo@carx-tech.com.
Traffic itself is not heavy for the CPU, it is well optimized and do not use memory allocation in real time. Also, it does not use raycast at all,...
Thank you, but this is just a demonstration of the traffic, not the project. Thank you, I've seen your work. A good start! I found a paper on the...
added a demo in the first post
Great job! Do you plan to sell it?
Very cool shaders! Great work! Спасибо!)
http://www.youtube.com/watch?v=YrHkKW96zEU
added new videos
thanks man! yes, car can overtake other when neighboring lane free. Can also move away from the collision with the other, by steer or brake. At...
At first I did this Traffic for my project, but maybe I'll sell it. Yes, I'm doing a driving simulator this car is not controlled by traffic...