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For those reading this: A workaround is to install the latest (currently 2022.3.20f1) via the hub, and then copy the JDK/SDK/NDK folders into your...
I'm also seeing this issue in Unity 2022.3.15f1. I installed via a deeplink, so I tried what was suggested here about installing without a...
Ok just to follow up on this: I realize that the UserDataStore_PlayerPrefs system isn't meant to be an end-all-be-all solution and that there's a...
Wondering how to handle a specific situation with custom controller mapping. For background, we're using the Controller mapper prefab. Here's the...
Just chiming in to say I'm seeing this error now too. I've been depending on this form for users to be able to send us feedback on our game and...
I'm reading the installation instructions for User Reporting:...
I guess what I'm trying to understand is - given that there WAS a tool to verify in real-time that this was working, why was it removed? I...
TLDR; How do you actually verify that the connection between your game and the Unity analytics backend is actually working? This has been my...
Hey all, we're planning a cross platform XBox/Windows 10 store game, to ship in early 2020. We had planned to use UWP, but with the announcement...
Unity's mesh painting tools for terrain are pretty great, - but for our game, we need real game objects with mesh colliders on them. Polybrush...
Our team uses SVN. We've been setting up a structure for our own packages, basically just using the local file system, which is mapping "client"...
Hey all, we have been using Unity Analytics for a few years, and now that we are making a mobile F2P game, we're trying to use it for in-depth...
I'm still seeing this in 2018.3b10, with a project that I'm upgrading from 2017.3f1. That is - fields that look legitmate and correct in the...
We've been banging our heads against our desks for the last week or two, trying to figure out why our Vulkan builds on Android have glitches that...
I'd just like to chime in here and ask that this be fixed. I don't understand the explanation: Objects that are disabled surely consume memory,...
Hey there! Looking for a replay solution for our racing game, an I have a few questions about the internal workings of EZReplay: 1.It seems like...
Heya, Just bought the plugin. A couple concerns I have right away: 1. The directory structure could be more self-contained. I'm not sure why an...
I can also confirm that switching to OpenGLES puts Camera.Render() back into a sane range.
Just to chime in, I'm seeing a similar issue with Unity 5.2 and iOS 9 with Metal. My Camera.Render alternates between 15ms and about 30ms, where...
Hey there! Loving the plugin, and wanted to ask about an issue I'm seeing, in Unity 5.1.1, and iOS 8.4. It seems that if you suspend the app...