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Yes, I tried both transparent and fade on the shader option. I'm going to try a different version of Unity and see if I can reproduce the problem....
Well that's pretty much how it's supposed to be done according to a bunch of postings. I get the renderer components material and save the color...
Yeah, me too! I've tried transparency and fade on every shader built-in and nothing worked. There are dozens of examples on the internet stating...
I've been searching for days for an answer to this. Googling, there are dozens of posts claiming that adjusting the materials color alpha will do...
Well you have it correct in line #62 but wrong in #72. Try; else if (other.gameObject.CompareTag("Gameover")) ;
Yes. Once I saw your first mistake I stopped looking. So your code is finding the component Text, but not the actual text. Try this; mail.Body =...
Check your spelling/case. Line #19 should be; mail.Body = "Datas:" + GameObject.Find("InputPhone").GetComponent<Text>(); // here I use...
Ok I see some issues but since you didn't supply all related scripts I'm guessing. Kind of thinking you should be combining your Player script...
Have to agree. Try making a single player version with AI opponents. After you have completed a polished single player game, you might have...
That's because d3dcompiler_47.dll is a component of DirectX. Google 'd3dcompiler_47.dll is missing' for a fix.
You're missing an opening curly bracket in your Update method.
You are absolutely right. I misread, my bad.
Going into any new endeavor with pre-conceived notions or expectations is a recipe for failure. There is a learning phase in anything new, don't...
Well they do if you are using the correct version of Unity. Lots of whiners and few readers.
Change LateUpdate() to Update(). Mouse and keyboard reading should be done in Update() and never in LateUpdate(). LateUpdate is used for physics...
This might help; https://docs.unity3d.com/ScriptReference/Coroutine.html
For starters it's Physics2D.OverlapCircle. Case and spelling are very important. Please use CodeTags when posting code.
Go to the Learning link above. The questions you asked will be answered in the first tutorial you do. Questions you haven't asked will also be...
We've all been there! This would make a funny sub forum topic, I'm sure there are some epic ones out there, I might have one or two myself.
I'm pretty sure you are using obsolete assets. You will find a bloom effect in the PostProcessing Effects package. Go here for details...