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Thanks for the answer ! I'll check it out (actually I'm doing it right now ;) ). I'm not actively working on it, it is a side project. So yah it...
Can I Up my own post, as I still wonder how I need to best implement runtime logic of runtime node ?
Hi. First thanks for your work here ! I plan to try using your node based graph backbone to make an interactive, at run time, node graph for user...
Hi, Was usign 2019.3.9f before, and update to the last subversion 2019.3.12f. But I got an issue in my VS solution now : I have Asset and Editor...
Hi I hijack a little this thread to prevent creating a new one as it is related. I currently trying understand ControlID and State Object. I...
Thanks for your answers both of you. I'll see if I can get use of it and will come back if in case of failing to do this. @Kurt-Dekker Yes I know...
Hi, As the tittle say it all, if I have a very simple custom ScriptableObject class : public class MySO : ScriptableObject { int myIntField; }...
I was interested when unity talk about new multiplayer solution replacing Unet : [IMG] But since then (7-8 month after) no real news about this...
Ok so I solved this by Hardcoding the localScale of my prefab when i instanciate them to be equal of the root.localScale : GameObject go =...
SOLVED (see the post below) but I don't like the solution, I think Unity engine should doing the scaling automatically whitout hardcading it. So...
Ok found the solution it was quite obvious : In your Canvas you have a Sort Order property. The higher the value is the more on top the canvas...
Thx for your answer, but I think it is avoiding the issue not resolving it. Ofc if the panel dont slide over the button when deployed, i can...
RESOLVED (see this post) Hi I have a question : Before I had only 1 Canvas (the one create automatically when adding my first UI panel). As the...
--- Since i Can't post a question in Answers (Ask me to put a topic but it stay searching infinitly), I'll post here. --- Hi, First sorry for my...
How can i freeze / pause my game so i can watch the severals steps of my AI for example. I tried to use System.threading.Sleep(1000); but it only...
I'm still having my issue. It is look like a bug of Unity, can someone confirm that or explain why the state Highlighted stay on after clicking a...
Hi. First sorry for any mistake I could make since I'm not fluent in english My goal is to have several clickable icon representing a spell in...
So i managed to do it manually ... But i feel i reinvent something already done and don't like my code. Here is my code if someone want to look...
Ok so using this tutorial on panel I managed to get my panel "dragable" along X axis only and only within screen position (to be exact up to...
Hi. First i would like to apologies for any mistake i could make as I'm not fluent in english. I'm recently (over a month by now) starting a new...