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So I checked with 2017.3, still the same problem.
you get this values with unity 5.3?
Same problem here. I created a thread here, before seeing this one. It's clearly not VR related.
It does not seem really related. The cpu problem come from Animator, not Particle system.
Hi, I have a CPU issue using Animator. I only use it for small or UI objects, with no sprite modification, no root motion (it still appears in...
I got the same probleme with 2017.1.1.f1.
Nobody tried to load a object with animator using assetbundles?
I only have one big bundle (for testing) and load items by name, so I don't think it's a dependencies problem. The callstack looks like animator...
Hello, I'm using assetbundle system to load data. When loading an asset that has dependencies with an animator I got this error : Assertion...
Hi, I have moving rigidbody (moved with addforce in fixed update) with it's own behavior. This works correctly. Now I want this moving object to...
After investingation it was because of a particular script with no special code in it. I duplicated its code and called the new script it...
Hello, There is a (not so important) annoying problem using unity 5.6.1f1. If you build a game and there is error (build errors, not compile...
When I try to save the dump i get this error : "Error saving dump. Data is invalid". [ATTACH] Another information : it only happen on specific...
Hello, I try to port my game on UWP windows 10. When loading a scene there is a crash only in UWP build (not in normal PC build). Here is the...
Hello, I try to port a game into UWP for windows 10 but I have some issues that I don't have in normal PC build. One of them is that the access...
Thanks ! So you confirm using "Debug installed app package" via Visual studio is the only way to relaunch an already built project? because it...
Hi, I've some strange crashes when loading scene only when building as UWP for windows 10 (not in normal PC build). I would like to fix it but I...
So finally I found a solution. You have to download 10.01.14393.033 and not 10.0.14393.795. Then it works. In conclusion : the only sdk that work...
So I tried with 1.0.14393.0 and it build but does not run. It builds but when running (with an empty project) , you can see on windows taskbar...
I use SDK 1.0.10586.0 because if I use the last one (1.15063.0) I get this error (with or without plugin) and cannot build: So old SDK : no...