A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
so heavenly. nice idea.
LOLOLOL this game is great haha. Is there an English version?
Oh, I think I see what you mean. Have bumps rendered into lightmaps from all the static lights in the 3d app scene. And then still have bump map...
haha, thanks. He's concrete architecture looks interesting; I could use it for ideas.
Send me pm of what you're doing and what you need help with.
Yeah i forgot to mention. To get bump and specularity to work, you need to have unity direct light. Basically you should have the light in your...
Yeah rusty sounds good. I'm thinking to add rusty metal plates to close up some of the openings and in general for cover. The light is actually...
haha yeah, i feel it's awfully grey, too. I think if i added tires, finished the metal and some paper posters/garbage it would be more color to...
Sorry! I fixed it now. I wasn't sure what Mac Build I Should create as there are several. I like standalone because it let's you choose quality...
Hey everyone! Here's a map I did actually while ago but never posted it. So just looking forward to see what you guys think of it :). Web...
Actually, just the standard unity3d "Lightmap Bump Specular" shader. I didn't use bump map in this yet. Also I have glow image effect on camera....
Yeah. I've done tests and you can do really realistic graphics, but just takes time to uvw map them memory wise well and paint them realistically....
When i was younger, i liked third person games more than fps, because they felt more like playing with action figures lol. Now i prefer fps...
I think i was being pretty stupid :roll: hoping to get completely unique per poly uvw maps. Anyways I ended up doing compromise in uvw...
half life 2 quality
Hi everyone! I did brief search for game level texturing threads, but didnt exactly what i was looking for. Basically I'm trying to avoid...
wow! i really liked this game! simple but fun :)