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I tried using photon. I first watched some video tutorials and applied it, i don't know why but I don't get any errors although I should have one.
I'm making a 2-player android game using UNET. Now, all the movements of the host's objects are syncing across the network therefore it's working...
I already did take a look on the given tutorial and have done it myself. I have run it successfully on the pc but I'm still wondering or really...
Same here. I tried it locally on my laptop, it's working but when I tried it on mobile (which is my target), it won't work. I read on some posts...
Thank you for your replies :) But I already found another way to do it. public GameObject target = null; // Use this for initialization...
I have this code below which could control a touched player among 3 players. I was able to implement it by like sort of "cheating" by way of...
I have this script where it would add the SelectMove script at runtime when a character was touched by the user. public GameObject target; void...