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@Kurt-Dekker - Wow... I pretty much got my own book on debugging, thanks! That being said, I have been debugging for a bit (note the debug code...
@zulo3d - While that does make some sense to set the _isCrouching variable that way, when I set that variable (with no other changes but the ones...
Thank you both for your prompt replies. @zulo3d - That's the difference between public and private variable calls, I accidentally used the public...
Hi, I'm using Unity 2023.1.16f1 along with the latest version of Rewired (1.1.49.1) and I've updated all of my packages to the latest versions as...
Hi, I'm having issues w/ pooling. I have 8 spawn points for enemies to spawn from, only 3 spawn points are active at any given time. They...
So... I have a few questions on this fascinating asset: 1 - If I already have a world map built in Unity's standard tilemap system... is there a...
@MarekUnity Thanks for the explanation. That makes sense as to why the area effector isn't working. I'm modifying movement directly w/ velocity....
So... I'm working on a top down view game and I would like to make it so when a character walks over a specific type of area they slow down like...
I ran into this problem after upgrading to Unity 2020.2.0f1 from 2020.1.17f1 (at least that's when I noticed it). It seemed to be the worst...
Using Unity 2019.4.1f1 I had a perfectly working trigger that would turn off the Tilemap Collider 2D on a chosen tilemap on entry and turn it...
I've updated the script for the animated tiles... and I changed the '.asset' file setting for all of the animated tiles to have a collider on...
ChuanXin, Thanks for your reply! It's really appreciated! As requested here's a screenshot of the inspector information associated w/ a tile...
Hi there! I am currently using Unity 2019.3.15f1 I've been using the Unity Tilemap system for a while now and I ran into an interesting problem...
@dsilverthorn - Thanks. It had been a while since I looked through the ReadMe... I learned/re-learned a bit while reading it. I don't feel I've...
I found the lightning... it was being cast in the exact center of 3D camera way far in the background.... even though I'm using a "Main Camera"...
Okay. I found the setting I need to change for the 2D explosions (Start Size)... I'm not seeing anything labeled as "horizon fade" in the...
Hi. So I've been playing with the 2D weather w/ 3D Cloud/Sun/Moon. Is there a way to get the sun to go behind the clouds as it rises/sets? It...
Something similar to 2D Fog... Maybe not necessarily volumetric. Although seeing fog pushed through by a moving character in 2D would be interesting.
Woohoo!!! I guess my only other question would be on 2D volumetric fog, since we got the clouds so easily, hoping the fog would be easy too.
Is there a possibility of water for 2D as well? Super excited for the sky stuff... curious what else could be used in the 2D world :)