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I will look into building the libraries in a static fashion and include these. I will report this afterwards.
I've managed to replicate the steps to get the symbol not found error referring to parts of the actual plugin: Clean project Put the extra...
I've been looking into having a WebGL build of a specific plugin I've made which uses 3 "external" libraries. What have I done so far:...
At the moment VR is not supported. This is due to the VR package's deep integration in Unity. For instance DAP relies on camera render orders and...
Yes. If you have the same config file and sync the time parameter for the water all clients should have the same water. It is not implemented by...
Thanks. I will look into this.
For those that want to import the package on runtime it could occur that settings are not properly applied. I've made a fix that handles this and...
Hi there, My apologies, I must have missed the email. It is important to add some rigidbody drag as well. Also make sure that the y-offset is a...
Thanks to @silentslack I now can continue developing VR support for the DAP package. He lend me a OVR DK2 to bridge the time till the CV1 becomes...
First of all, thank you for liking the package. Perfectly possible. It does requires some tweaking of the colliders in the portal. Absolutely!
Yes, looking into it.
This used to work in OVR (see http://forum.unity3d.com/threads/released-dimensions-and-portals.226832/page-2#post-2149189) and still does for...
Sorry for the delay. I will look into this upcoming weekend. It has been extremely busy at work and my personal life so I haven't been able to get...
Responding from my regular job pc so I do not have all the details, but it goes pretty much as follows: - Have both portals in a scene. - Create...
Are there any fullscreen fx you use? Certain fullscreen fx in forward rendering cause the screen to flip upside down. On Unity 5.1.2 and 5.1.3...
Omg. My sincere apologies. I did upload the package but never submitted (finalized) it in the web form... :(:(:( I submitted it now and it...
Depending on your android device capabilities it should work. Tested and works with a Nexus 5 (using a Adreno 330 GPU).
Yes, you need to import the Standard Unity Package named "Effect".
This is in progress. The provided scripts for portal use are examples on how to implement such a setup. You can implement your own version if...