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Thanks. There have been a few nice changes in the latest mono version regarding the socket handling. However, using the same code under Mac OS or...
Out of interest, did you compare the server performance under mono (and mac os / linux) to .net - or did you test this at all? Mono has or had...
now available in the asset store: http://u3d.as/content/exit-games/photon-angry-bots-demo/2i9
correct, no authoritative servers - yet.
as long as anyone holds a RoomReference the room remains open. You could change the code to retrieve another RoomReference from the GameCache on...
the current version will distribute them evenly - but this behavior is meant just for testing. To distribute them depending on available resources...
if you want to use shorts instead of ints for PhotonViewIDs modify the serialization in CustomTypes.SerializePhotonViewID/DeserializePhotonViewID.
if you want to connect from a remote machine you have to modify the IP the game server reports to the master server. Please check chapter 2.1 in...
please check your game server log. looks like it couldn't connect to the master server.
This means that latency monitor was not able to connect to itself: The latency monitor is a connection to the game server to test the time it...
It seems there is IP 127.0.0.11 configured in MainMenuVik.cs. change this to 127.0.0.1.
The limit is 100 CCU.
It was announced in a newsletter a while ago. Unfortunately it seems that the newsletter content is nowhere to be found on the web-site so I guess...
Linux is announced: http://forum.exitgames.com/viewtopic.php?f=5&t=75#p2771
did you start the server? did you set the correct server IP? please post some logs, so we can see a bit more.
Yes, unless you simulate the client world on the server (integrate physics, etc) - that's a lot of work though. I wouldn't start them on the same...
I just submitted update 1.2 to the asset store. It's currently being reviewed by unity. The update contains the fire animation sync fix.
Thanks for reporting this Xentar. (http://forum.exitgames.com/viewtopic.php?f=6&t=547) Solution: 1) edit Gun.js: add public var Soldier:...
There are. No release date set though.
never seen that... did you try with the newest unity version? (It should say "3.2 or newer") When and where did you download the package?