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Weird, but helpful! Thank you for the followup, I'm sure I will need this one day =)
I don't want to clutter this informative thread, but I definitely want to put out a public THANK YOU to @Peter77 for continually posting updated...
Yeah, I would expect the SO instance from loading the asset to have default values in the non-serialized fields. e.g. var scriptableObject2 =...
Heya @Peter77, My first thought is to force Unity to serialize & save your ScriptableObject instance to the asset file right before invoking...
https://xoofx.com/blog/2019/03/28/behind-the-burst-compiler/
Please don't make comments like this. It makes devs less likely to address your feedback, and undermines the goal of the thread.
That makes sense. However, based on this, wouldn't it be possible to exclude the previously-unreported-time to make a proper apples-to-apples...
Is "domain reload" an all or nothing thing for the Unity "Enter Play" step? Or can it be limited to specific assemblies? For example, if I have...
This is very, very, stupidly-exciting for me. I spend a lot of time shoehorning uGUI into behaving -- I'm really looking forward to trying out...
Yes! Please, please, that diagram is amazing -- I've had such a struggle with understanding how Editor scripts and OnValidate interact with...
Check the editor log to see if there is any more useful information when this error occurs: [ATTACH] Also, does the issue repro with an...
@TimeWalk-org Yuck, I'm out of ideas. What macOS version are you running? Also: definitely, definitely file a bug report through the Unity Hub...
Maybe try rebooting your machine? (Could just be a cached/stale environment variable issue.)
What I don't understand is: Why do @Peter77 's quarterly performance overview posts seem to come as "new information" to Unity? Shouldn't...
My understanding wasn't this at all. I thought the reason Unity went with the package-based approach was to decouple development cycles of...
FYI, UCB has 11.2.1 now (Didn't yesterday.)
Yes -- key bit from my mega-post: "That means that currently, you cannot mix Cardboard (which uses the legacy path) and the new Hololens package...
@daves @Matt_D_work @tdmowrer TLDR: What's the vague timeline of Unity Cardboard support for the "new stereoscopic rendering path"? Is there...
Around when 2019.3 exits beta and releases.
Just wanted to give a big THANK YOU for this feature, and highlight it for people who hadn't noticed it yet. [ATTACH]