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Hey there! My name is Derek. I do a little bit of everything. I've been developing a versatile combat framework I've been calling Park Engine....
It's not dead, I've just been very quietly working on it. I've been focusing much more on developing my game with the engine as of late. I...
Ok finally an actual update! [MEDIA] This one is about AI. It's fairly simplistic right now. As a whole, they don't do any sort of path...
Of course. That is definitely the plan. I'm using this engine to create my game at the moment. I'm always adding features add needed when I...
Hey, so yes this is still being worked on. It's going incredibly slowly however. I don't have nearly as much time to work on this as I used to....
News incoming within the week. Haven't had nearly as much time as I used to to work on this.
Here's a small update about alternate costumes and colors [MEDIA] The next update should be about AI.
For a beta? I'd say earliest would be early 2018. It would have rough and probably incomplete documentation and it wouldn't be perfect, but a...
Hey thanks, I've worked very hard on it! Some of what is shown is too specific to really be viable as a general asset for most people, but my...
Ok finally here's an update: It's a bit long, but it goes through most of the new stuff [MEDIA]
I've disappeared on this for months but I'm still moving forward. Park engine is getting to a good place and I think I'm ready to start up some...
Wow perfect! I guess I haven't updated in a while. Thanks!
Is there a way to have textures displayed without using any sort of billboard? This may sound like an odd request, but due to the camera angle of...
Wow perfect. That was it! Thanks!
Doing this instantly crashes Unity when the render starts.
Not using mixamo actually. I've even tried always animate and it didn't really resolve the issue. I could work with the shuffling feet to a...
I have an issue while using the Timeline editor built into Unity 2017. When playing the scene without capturing, my animations look fine, but...
Ok so I'm working on AI now. This one is going to take a while. I'm also really trying to get the time to record a system overview tomorrow....
Believe me; I want to be able to release and sell this engine soon, but it's just not ready in its current state. The problem right now is that...
Part 2 Properties [SPOILER] Hit Definition [SPOILER] Full Editor [SPOILER]