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Hello @Hurri04 , thank you for report, I updated the link. This repo is for another purpose. (next update: install templates from any repository...
Hello', A lot of platform for game publication ask several resolutions (Android, iOs, ...) I was hoping that solution allowed to take several...
You can also extend keyword class to include your file from a keyword. Add those following scripts:...
The principle of the plugin is to add templates and template menus as many as you want. The plugin injects project datas into template with...
I'm not sure to understand. Do you want organize Menu? ->...
[IMG] Script Template Settings allows you to add your own script template keywords and use them for the default templates Unity or your script...
Hello', Thanks for this tool ! :) Same problem for me, I made a game with gaf but I did not success to update animations without breaking the...
Hi everyone, [IMG] I have been searching for a week the origin of a crash. I found the line related to the crash but I don't understand where...
Hi', I search to set "true" to boolean component's property (collider->isTrigger) and lock it. I want do that when my script is added to a...
Sorry, I don't check in editor. There was one error on property. Fix on scoreManager: using UnityEngine; using System.Collections; using...
void Update() { text.text = "Score: " + score; } It is the same problem. You use static variables. using UnityEngine; using UnityEngine.UI;...
void Update() { if (score >= 10) //.... } You set a condition in update, each frame, the condition is tested. You must test condition...
Maybe you should add listener on the script directly when it is created instead of add listener with inspector.
Is there only one scene? What is the real question? How to change canvas to an other? How to do something after condition?
Why do you set: 'm_PlayerHealth = GetComponent<PlayerHealth>();' on Start? You serialize field and you put instance on it, it's enough.