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Rants like this aren't very constructive. There are ex-Mozilla people working at Unity, so they do have experience. There is also Project Tiny,...
This isn't a definitive answer, but hopefully this helps. The main advantage I've heard of Unity Terrain vs mesh based terrain is collision...
I'm getting this issue in both 2019.4.2 and 2019.4.4 The editor is literally unusable.
Any word on Master Audio support? I'm kind of holding off on making a purchase until then.
So pay to own now costs double what it used to, and you have to subscribe to get it? This feels really sleazy. The $35 option also seems...
Is there any way to schedule regular builds? It would be really convenient to have nightly and noon builds so that testers and production staff...
I'm seeing something weird in one of my projects: When I have two views attached to a gameobject in the editor, two mediators will get added for...
I hope they re-open the issue, it definitely hasn't been fixed :(
I appreciate the offer, but we're now switching to Sprites and Bones since it integrates with Mecanim and works with our existing 2D toolkit workflow.
That's pretty unfortunate. There's no plans to eventually drop 3.5? It's pretty much ancient by now. We're also seeing issues where animations...
How do you get Smooth Moves animations to work with Unity's animator with transitions and blends? The artist on my project is unable to add Smooth...
Your description was a little confusing, but you posted a reference image on the polycount forums a while back. For anyone else who wants the...
Is there a way to feed an input node into the U and V parameters of the panner nodes? I want to be able to control the speed and direction of the...
Hello, In Unity 4.3, the animation window was updated so that all public properties of an object aren't visible from the start. You have to click...
This is pretty useful, but I'm looking to deform the existing terrain by moving around the points that are already there. I pretty much want to be...
I sent along an e-mail, but figured I'd post it here in case someone else has already come up with a solution to this...I'm trying to figure out...
That's the ticket, thanks!
Alrighty. Another question: How would I go about infinitely tiling together a texture that's moving with a panner?
Thanks! That got me over that hurdle. I'm now trying to get the shader to work with Unity's built in sprites. It seems to still move the texture...
In my case I'm lacking a lot of the fundamentals of working with shaders, so most of it can be pretty confusing :p I've learned a bit of Shaderlab...