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Hi RenderHeads, Can you advise on how to connect the Editor preview to the timeline playhead in AVPro 2? We're big fans of AVPro here at...
Hi Andrew, Love this plug in! Thanks so much for your amazing effort. We've run into a problem with the "Use Unity Audio" feature to route to VR...
Thank you!
Hi, I'm excited about the support for uniform arrays in MaterialPropertyBlocks. However I think there may be a gap left in the new API that I...
Hey, i've been pounding my head against this all day - I've tried: Making a separate camera that i know sees the flags and calling Render() on...
Another in the increasingly long line of interactive cloth questions. Our scene has many boats rowing past the camera. Some of the boats have...
ahh perfect! by taking the flag out of the hierarchy and moving it explicitly during FixedUpdate it worked. Thanks!
We have flags on flag poles being moved around on boats. The flag poles have colliders on them and the flags have interactive cloth. When the...
ah-hah! that worked great. I was calling attach to collider *before* thinking that we needed to attach it and then move it, but that makes sense!...
hey all, we're doing a project that has flags on boats. When we create a new boat we want to put a flag on the back sometimes. To do this we...
Hello, I'm trying to do a bit of at trick to get silhouette reflections on arbitrary shaped mesh (for the ocean shader project) inspired by...
Hey i'm looking to do the same thing here. I'm working with a procedural mesh and want to render flatly shaded polygons. I'd really like to avoid...
hey there, I just started diving into iOS development with unity. So far so good! But whenever i try to use a shader with Fragment/Vertex...
ahoy crew, We've been working on getting the big waves feature added to the ocean - so far so good - now most of the challenge now is with...
@bigkahuna yeah, would love to post it on GitHub. I'll make a fork of Trond's repo on my github (https://github.com/obviousjim) and get both the...
Hey everyone, We've developed a method for buoyancy that lets even small objects float very accurately on the surface of the water. We had to...
Thanks for the tip ToreTank! It worked like a charm. All I added was this: meshLOD.bounds = Bounds(meshLOD.bounds.center,...
Hey everyone, First I just want to thank everyone for collaborating on such a great project. We've been working with the ocean shader for a few...
@okimoki. Absolutely! TSPS is designed for sensing people in environments, but really it works in any case where a video scene has high enough...
Hello, I've put together code and an example of how to use Unity3d with the open source video tracker OpenTSPS (made with...