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Hello! a large part of the graphics for my game revolve around sand. I don't need true 'physical' sand, but I would like it to be interactable. A...
Hello, I remember buying this when it first came out - and it was amazing even then. Is it possible to use this player prefab and program in a...
Hello, I am trying to generate a curved plane. [IMG] Since I will be changing the number of vertices and the length of the plane, the...
First of all, great asset. I bought it a while ago, whilst it was still new - loved it then and love it now. Only a few issues, I'm sorry. Is it...
I tried this, but it doesn't seem to be logging anything before the editor freezes. I do have to relaunch unity though, which is probably why.
Forgot to say, I should be able to run build_path(), which should return a List of 'tiles' (that list is the path)
Hello, I am trying to implement some very basic pathfinding. Here is the main excerpt from my code; using UnityEngine; using...
I dont really understand how to implement this - I have the force of gravity applied via the rigidbody on each node. This provides the physics....
Bump. rigidbody.AddForce((-k * (transform.position-anchor.transform.position-offset- (attached.transform.position*e) ) - b * rigidbody.velocity)...
So I am trying to model something similar to 'World of Goo's physics simulation. I have broken it down into simple spring forces, with each 'node'...
_SinTime! I knew I had forgotten something obvious. Thanks heaps, and thanks for the link to the values page. I was googling 'Shader math / Shader...
Hello, I am creating a vertex shader to expand the model, and contract it, expand, and contract etc etc. I currently have the expanding, and...
Hello, I am relatively new to creating shaders. I've made some rim lit shaders, followed some tutorials - I have the basics down, really. What...
I may have the definition of normal wrong... [attach] I have the Vector3 of each 3 points in the triangle, and I want to find the direction...
Hello, for my game I am generating a triangle, and it acts as a 'sail'. I need to use rigidbody.AddForce to push this sail along, and to do...
Help?
Hello, for my game, triangles are generated. However, sometimes these triangles generate with a cube or mesh sticking through it. Is there a...
How do you enter the first level? Im stuck walking around.
Ive done a bit of searching around and I can't seem to find any tutorials. I would like to implement some very very simple local multiplayer, and...
Its fun, but please allow use of the arrow keys or WASD instead of the mouse. It can get a little annoying at times using the mouse. Other than...