A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Hi, trying to build a test mod for my game but I'm getting this error: This is the only script/thing I have in the mod's folder. using...
K, now that I have time to work on this a bit here's what I'm planning currently. Node Editor This will replace the current quest editor window,...
Been busy working on someone's project, most likely get back to this at the end of the month. Gotta finish up the node editor functionality and go...
Ah ok, I'll be sure to include that fix. Thanks! Initially for the next patch all I wanted to do was clean up variables a bit, but I decided to...
I assume this error comes from this object (Quest Obj T) on the Example UI being lost for whatever reason: [ATTACH] I'll look into this and see...
After looking a bit I found the "Collider type" option for tiles, changing mine from "Sprite" to "Grid" solved the issue.
I've been using the tilemap for a terraria-like game, and I've been having performance issues while generating chunks. From what I've tested, the...
Soon I'll be pushing a update to make the names of the methods more a bit more clear, clean up a few variables, and update the documentation. I'll...
How you handle the actual conversation is up to your implementation, but to set things up you would do something like: 1. Call...
Version 2.1.0 is up on the asset store. This update includes: Added optional objectives Added ability to fail quest Added...
EDIT: I fixed my issue, my IDs in CharacterController where assigned minus one what they should've been.
What you can do is call EventSystem.current.SetSelectedGameObject() once you open a menu, and if the controller is properly configured you should...
Released 2.0.1, small update. -Cleaned up EasyQuestManager code. -Updated documentation to better example how to use the events. Hopefully the...
Spent a few days finishing the new update, and today update 2.0.0 has been accepted to the asset store. This update has al the features above,...
Recently started using this in another project, and saw a few issues with it that could be a bit confusing, and that it would be weird to do a few...
The update is out, fixes a few of the issues that came up in the previous update.
Didn't catch this while testing the solution, I'll upload the fix this weekend. For now try pressing the "Delete quest saves" button too.
I assume you still have the prefab connection for QuestManager, so after you make changes you'll have to "Apply" the prefabs changes on the root...
Update is out now, you can expect all the features I noted above.
Alright, I'm sending the update tommorow. You can expect: "talk to" quest type, which needs you to talk to a quest giver to complete the...