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Yes @CodeSmile I could confirm that this world is complicated. But who want to do always easy stuff? These challenges fun of pramming and the...
Hi @CodeSmile thanks for your hints. After slept on it I think a possible approach may be some kind of InputRequestAction I could send from client...
Hi, actually I try to port my simple FSM which I can use in standalone applications to my netcode multiplayer environment. I got a...
Ok, I think I found a solution. I've to use the OnValueChange event of the NetworkVariable as trigger to force the build of the client visuals,...
Hi, actually I try to create an RTS/RPG based set-up where a player create his deck of units of a match and select and spawn this units in a...
Played arround with it. Could remove AssetDatabase.ImportAsset call. This takes no effect on both editor versions, so I think this is not...
Hi all, in my ScriptableObject based customizer I use this code since a long time to create a dynamic ScriptableObject instance at runtime, store...
@cerestorm Short feedback: It works with the NetworkList thanks a lot.
@cerestorm Thanks for the hint, I've overread this. Will give the list a try.
This is my actual quite simple Tile implementation. No magic: public struct Tile : INetworkSerializable, IEquatable<Tile> { int posX;...
I try to change my grid based build from single player to multiplayer. I've a grid based on Tiles, which are stored in a two dimensional array....
Hi @RikuTheFuffs-U I open a bug as requested: https://github.com/Unity-Technologies/com.unity.netcode.gameobjects/issues/2600. Thanks for your...
I'm actually try to initialize a Relay service with this simple code based on the Codemonkey Relay-Service tutorial. Authorization has been...
Any idea how I could solve a double functionality of a controler element? I.e. click to move and shift + click to run on same button? If I define...
@LezTusi Thanks for the hint, but i'm not shure what you mean ;) Meanwhile I got the click handling working. I've extended my OnMove callback by...
Using Unity 2020.1.17f1 with InputSystem 1.1.0-preview2 and it is not working for me. I've this move action setup, which is called two times if I...
Congratulations Denis! MM2 is so exiting. Top noch work, keep going on!
Hi @nuverian, I think this could be the solution to all my Problems, thanks for your detailed explanations, I will give it a try. It sounds to me...
Hi @nuverian. I have recently started to use behaviours trees for my AI and must say, that NodeCanvas is impressive! Top notch work, keep it on, I...
Meanwhile I figured out, that I could move correctly without glitching if I use the OnAnimatorMove method with following settings (also set...