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Maybe you need DontDestroyOnLoad ? https://docs.unity3d.com/ScriptReference/Object.DontDestroyOnLoad.html
Did you click Advanced -> Show Preview Packages?
I'm guessing you want an attribute for the root element? Maybe this? (not tested) using System.Collections.Generic; using System.Xml;...
Have a look at the manual. http://docs.unity3d.com/ScriptReference/Mathf.Atan2.html
Two dragons, a Girl and a Pizza place?
MathF is a static function, you do not need this line. public object MathF { get; private set; } And use like PGJ suggested ... Mathf.Atan2()
I haven't got a lot of time right now, but regarding your first example, the Start() method is only executed once. It's likely the time has passed...
Okay try this. Using the new API I have used GetComponent to get the audio source component. I've replaced "sounds" with "playList", I assume this...
Yes so instead do this var playlist : AudioClip[] = new AudioClip[5];
Have a look at the attached Unity Project, is this something you're after? Also I recommend having a look at the example AngryBots project, the...
Are you checking which collider has been hit and adjusting the behaviour appropriately? E.g. (psuedo code) if (collider == sphere)...
Wasn't there a "AAA" WebGL game in development recently where the team decided to pull the HTML5 version in favour of a native application...
Why not try the tutorials on this site ... http://unity3d.com/learn I think the Space Shooter tutorial might be closet to your requirements. But...
Remove the ".checkpointsLevel".
Take a look at this ... http://forum.unity3d.com/threads/saving-and-loading-data-xmlserializer.85925/
Will these help? http://unity3d.com/learn/tutorials/modules/beginner/audio
Wow, looks great.
Line 4, change the first semi-colon to a colon, so it reads ... var xRotation : float;
http://unity3d.com/learn/tutorials/modules/beginner/scripting/getcomponent
Necro-post!