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Hi Gustav_Bok, Thanks! Any serialized property changes made in the inspector will be synced for all users. I hope that answers your question....
Hey everyone, just wanted to pop in and provide another update since it has been a while. We are now on version 0.9.4 and a few exciting things...
Hey everyone, Many of us have come across the issue of stuttering motion in Unity. As you probably know, there are a ton of posts and opinions on...
Hello fellow Unity developers, Some of you may be familiar with our multi-user scene editing tool for Unity (if not, you can check it out here)....
Thanks! :)
Hahaha sorry about that! It turned out to be a very complex project in the end, but we have managed to get it running really well.
Thanks Teila! :)
Hey Shawn67, I'll send you a PM and we can discuss pricing. We are trying to make the pricing packages very reasonable - especially for early...
Hey Unity community! We have released a few new updates to Scene Fusion: Scene Fusion now supports syncing of UnityEngine.object references and...
Thanks! Scene merging can definitely be prone to lots of issues, so I am glad that Scene Fusion will help your team!
Hello everyone, I wanted to drop by and let you know that we have released a major update today! Scene Fusion now supports object hierarchy...
Our tools and production blog is located here: http://www.kinematicsoup.com/news. It is in its early stages, but we will be pushing a lot more...
Alright, thanks for the feedback!
If you don't mind me asking - Does doing it that way sound viable for your team or do you foresee issues with that kind of workflow?
Thanks! Users can add prefabs, but they need to be distributed to the other team members in some way - typically through source control. If you...
Hey everyone! I have a quick update for you regarding added features, bug fixes and new content. New Content We have created several videos and...
This is an interesting problem. With more tools and solutions coming out frequently that help game developers work faster and easier, it makes us...
Thanks for your questions everyone! Answers below: So, the first thing I will clarify is that we do not share or distribute physical assets - we...