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It's not always a matter of "getting the most out of something."
Increased dev time compared to not having to constantly refactor code specifically to avoid any potential GC hiccups. A community effort to...
It's the Mono GC for Mono 2.6. Mono 2.8 saw the new generational GC introduced, and 3.0 onward fixed most of the performance regressions that were...
Remember that non-commercial Chrono Trigger remake? Just because you aren't charging doesn't mean they'll let you do it.
Yeah, great. So what about third party assets? What about the increased dev time for lower power hardware targets? Yes, limiting allocation is...
In a lot of senses, yes. Especially when it comes to things like Unity's terminally slow garbage collection.
This would be true if they updated to 2.8 and not 3.x
If only there was a developer preview for Mavericks that was available for months before the release. Alas.
Unless somebody's really good at hiding in the shower while I'm there too, I don't.
This is a known issue with Windows 8.1 and there doesn't seem to be a fix.
Looking at the system memory and the really weak specs on that CPU, I wouldn't try and run Unity on that as a dev machine.
This thread here covers some of the problems. I don't know if yours specifically are covered, but yeah....
I'll just post what I posted in the other thread about OpenGL 4.
It'll do the latter in the original code, but this leads to a lot of colour blending and the destruction of sharp colour edges, which looks really...
x: 12, y: 45, z: 0 = GOOD x 11.853, y: 45.441, z: 0.11 = BAD
If you want your game to look exactly like Mode 7 stuff on the SNES? It's actually perfect! Though you need to make extra sure that you don't have...
I used a modified version of SimplePixelizer for this when I gave the pro version of Unity a go at home. All I had to do was add some code to...
Render texture is required for a lot of things if you want to do things like rotate sprites and planes while maintaining pixel perfect behaviour.
I used to care about Unity just releasing promised features, then I used mecanim. I'm pretty good waiting for them to actually finish things...
As mentioned earlier, "slower" is an incredibly difficult to quantify term in these cases. Adding C++ support might not necessarily provide any...