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Hi! Working through the tutorial I have a few questions. 1. In GameController.cs why is gameStates outside the Class? public enum...
It's already up instead of checkers I'd rather have "Mensch ärgere Dich nicht" with an irregular gameboard (or a ladder game), to show us...
Excellent Tutorial! Just bought it and I am extremely please with how you documented the code (I saw the first "free" version previously, but the...
Finally I think I got it going. The code got a lot more extended than I anticipated (and I don't know whether I comply with forum etiquette if I...
Took me a while to get back to this - real life interfered somewhat. This image shows the state so far: By leaving a trail of breadcrumbs, the...
I googled quite a few pages about maze and labyrinth algorithms. As it turns out most deal with ideal methods to either generate or solve...
Are you talking about the links Tseng provided above? If not, would you be so kind to point out the URLs you are referring to?
Now it's starting to look good: [attach] There are still two things to solve: connection to special rooms from the left and below (exit...
Ah. After a long (due to a holiday on Thursday and Kindergarten being closed on Friday) I decided to start anew as the code was getting way to...
Guten Tag, Tseng! Thanks for pitching in! You should definitely read all ;-). Yes, I am aware that we are talking about procedural generation....
Just to let you know - the script is working now, somewhat: [attach] The tiles (all of which have their proper sides information) apart from...
Thanks for the great help so far! Hurt my left middle finger playing basketball yesterday, so typing is abysmally slow... Will look at flags and...
Thanks for working that out. While I am trying to incorporate this into my code: I don't see any connection between the tile class (which contains...
Okay, I have been reading up a bit on namespaces, classes, objects and the like (yes, the basic C# stuff). The tutorial in the Wiki turned out be...
I spend too much time in front of a monitor anyway - and when working with Unity I like to reserve my screen space for it (only one monitor)....
Thanks for being so patient with me! I have now a bunch of prefabs (for all corridor tiles I need for now) and assigned them to a variable in the...
Simple answer: Because I don't know better and that seemed to do the trick ;). Right now I do have several prefabs (stored in the Resources folder...
Thanks for the friendly reply! No, I hadn't heard of draw calls batching yet. Looking it up on this page I am not quite sure it's releveant at...
I realized it's not good etiquette to answer your own posts, but I'd like to describe the steps I make to a solution - maybe another beginner will...
Hi there! I am currently in the process of teaching myself C# and try to move along with problems that are pertinent to a game I have in mind....