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@Vincenzo because this topic here has no Unity criticism included. :D once you criticise them, it is up for closing.
Awesome. Is it planned for any update of the package or is it possible to solve this with a single file exchange?
I tried it out with 0.2.0 and the new examples. It really improved by a lot. [SPOILER] This is now with 100 CCs. They still have problems to...
All CCs are kinematic without colliding with anything. Seems like CharacterControllerUtilities.CheckSupport doesn't work when there are more than...
Thank you @shaunnortonAU but that hasn't fixed anything, unfortunately. Here are some screenshots. 40 CCs are sitting on the same place and move...
Can someone give me a bit of insight as I am not that into the whole physics stuff. I am messing around with the physics examples - especially...
@thelebaron is this somewhere documented inside the release notes, as I couldn't find it there. If I understand the samples...
So after updating Entities from .31 to .33 the ConvertToEntity workflow broke for me too, as it is converting (Convert and Inject) the entity but...
Yeah that is normal behaviour as two rederer parts are active: one for the mono world and one for the entity world. Just keep them in Sync with...
Thanks for your answer. Unfortunately those docs didn't help as it seems that there are some quirks to get all the systems of the default world to...
Hello, trying to duplicate a world with more advanced code and even the simplest like this one DefaultWorldInitialization.Initialize("World 1",...
@PhilSA I copied this from steveeHavok, maybe it does help you
Hey there, has anybody already got cinemachine free look to work with the new input system? I can't find any good solution to pass the mouse...
Maybe @Joachim_Ante can give us some insight if and when we can have rendering with multiple worlds?
Is it possible to use IConvertGameObjectToEntity for another custom world seperate to the default world? Couldn't find any reference to convert a...
Hey there, I am trying the whole ECS/Job System package for a while now and as I am progressing, I hit some limitations which are.. well a little...
But NativeArrays aren't blittable or am I wrong? Gonna look into BufferArray.
Hey there, I am trying to get my mind around ECS while porting some of my OOP stuff. One problem I just can't grasp right now is how I could...
Wow nasos... we wrote a lot around christmas/new years because of my bachelor thesis where I used SkyMaster. I am really happy to see, that you...
It's a good start. Next step would be to implement that you can drag the "item" to a specific slot so it won't be always put to the first slot....