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Haptic support on OSX. Revisited the forums today to see if there's been any progress on this over the last couple of years. The only thing I find...
Just want to make sure I'm getting this right. Games built with the new input system will not have haptics on ARM/Silcon based Macs? And that...
Running 2021.3.4f1. Can't seem to add the package to the project. Even the previous version which is listed for 2019.4+ in the docs. Am I doing...
Hi Sequences team. I'm working on a visual presentation of a rather complex scene/scenes. Our goal was to be have part of the team work "in...
Thank you so much Elka! This works like a charm. As a side note, we're very excited about the Sequences workflow and your efforts with it. I hope...
As of now, I'm using this. public PlayableDirector[] _playableDirectors; But it seems like I should be using some of the other classes/objects,...
I'm am making an ui runtime timeline clone. Ideally I would reference the master sequence or sequence filter, and loop through the shot sequences...
I need to access the 'start, end, duration' info from one of my "Shot Sequences" which are in turn "children" of the Master sequence. How can I...
Using a Physically Based Sky I'm rotating the "sun" directional light on its x axis over time to simulate a day/night cycle (is there a more...
Just tried this out, and it looks very well made but still not bloated or intrusive. I'm also looking at NodeCanvas for the first time with this...
It doesn't seem to be an easy way to copy the components of a proxy to another. Or am I missing something? Copying the proxy component and pasting...
[IMG] This is my fresh Mars installed on 2020.3.5f1 URP 10.4.0 The pink I can live with/fix with replaced materials, but the trippy grid is a...
Was going crazy trying to figure out why the Bloom PP of my overlay camera was "bleeding" onto the main camera. Unfortunately it didn't make me...
Trying to implement Camera Stacking on a 2020.1.7 2D Render Pipeline project. I know it wasn't possible in earlier versions of the URP, but from...
"Update 1.3 - Added Full Support for Unity 2020 (URP Support - Post Processing Only & Standard 3D)." Is this statement false, or am I missing...
Adding buttons for more advanced functions such as rotate / flip / mirror tiles in the tile palette would be nice. All the actions you have at...
Still, that centers the player in the middle of the screen. If I adjust the *Screen Y* parameter, I get the off-set I'm after, where the player is...
Hi. I'm trying to make a plaltformer camera that allows for a lot of Y movement before tracking. It also needs to frame the player far down in...
We want all of our edge-tiles to have an negative collider offset. Doing this manually is a lot of work, and without guides or a field to insert...
After installing the 2D Extras package from https://github.com/Unity-Technologies/2d-extras into the Lost Crypt example project I get this barrage...