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Cool can't wait to play with the next update. ̶A̶n̶d̶ ̶g̶o̶t̶ ̶a̶n̶o̶t̶h̶e̶r̶ ̶h̶o̶p̶e̶f̶u̶l̶l̶y̶ ̶q̶u̶i̶c̶k̶ ̶q̶u̶e̶s̶t̶i̶o̶n̶ ̶f̶o̶r̶ ̶y̶o̶u̶.̶...
Thanks for the reply, and cant wait to see the resource bit added in. Keep up the great work.
Hey, first off I just recently purchased this and have been loving it so far. very well put together. i do have a few questions though about if...
That's great to hear, can't wait to see this implemented with all the other amazing things in 3
Though interesting that's more landing/parking. What I mean for docking is 2 ships attaching to one another via an airlock. Imagine like how the...
Out of curiosity will this include some sort of docking system so ships can approach and dock with other ships, stations etc.? Other than that...
I'm very much looking forward to this, can't wait to see how you implement it all. Keep up the amazing work
Oh I can't wait for this, it's exactly what I've been hoping for with this asset. Keep up the great work on this, every update I see more and...
very coo, I look forward to seeing them added, and keep up the great work you got an awesome asset here
Currently working on a space game and that sort of control would be great, and only suggestion I can think is for zero G just having that as the...
I'm curious about the gravity features in this mod and the listing of zero G as a future feature, and i'm wondering just how far into the future...
yeah this has been asked a few times, including by myself so I can help you here. This is a known issue and is apparently fixed already for...
I can't wait for that, should be a fun addition. I also like that idea of a US: Bundle but even if you don't I'll certainly be buying the Post...
fair enough, though if I could throw in my 2 cents I think some form of currency would be cool to have for even single player. imagine coming...
was just looking around the trello list and noticed in .3 under inventory you have currency as a potential addition. I'm just curious what that...
Well for me I had moved my terrain so it wasn't at 0,0,0 and the tree colliders want that to be the case, but since your terrain is at 0,0,0 you...
Thanks, though I have to admit I fixed the issue without messing with code by just changing the position offset of the prefab in the tree manager...
yup, and got it set to the correct prototype index (0 as I only have one tree so it's in the first position). Edit: Oh my god I figured it out, I...
Yeah there is a collider on the prefab, like I said it worked just fine in the demo scene just not a new scene
I'm having an odd problem with the terrain mineable trees. when in the forest demo scene I follow the instructions on adding another tree and it...