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I was playing around with the experimental Incremental GC and I started noticing hard crashes (in the built player, but not in the editor). It...
Well I do have D3D12 (experimental) enabled as a target, but I can't seem to remove D3D11, i suppose this was a normal/intended thing, but how can...
Thank you for confirming this for me. I will take your advice and proceed. I guess I was confused because the xbox allows me to connect to my own...
Still haven't found an appropriate answer for this one. Then again I haven't signed up for the @Id program yet either.... kind of want a working...
I say "smooth" in quotations. It's as smooth as one can expect on an older Xbox one and probably as smooth as I am going to be able to get it....
Well I can assure you that when I drilled down on that final element there was nothing enlightening inside of it but to give you guys an update...
So trying to get my game to run smoothly on the XBOX one (I have been developing it for around 14 months at this point, xbox one has been a major...
This post also helped me, was experiencing super long screen load on XBOX build but didnt' realize it was the shader variants. In my case I am...
Wondering this myself I came here because I have this same thing happening. In my case I had a prefab on the scene that stored a list of other...
I can't figure out what I'm doing wrong because I feel like this should be a default behavior but for whatever reason when deploying the UWP game...
Is there any way that you are aware of to use things like the [Command] and [ClientRPC] but while taking advantage of the XIM networking...
Is there just not anybody making multiplayer networked games for Xbox? Seems like this is a simple yes or no question:)
If you don't want to use port forwarding or NAT punch through then you need an intermediary server or a "Relay" server - UNET is built to work...
Is it possible to use Unity Matchmaking services on the Xbox One itself? If so, any pointers on my issue?
On a scale of 1 to 10, how likely to get any response to this?:P
Anyone out there have any experience using Unity Multiplayer on Xbox one can throw me a bone?
I can't figure out why matchMaker.CreateMatch isn't working on my UWP xbox one build -- it works on the UWP Desktop build just fine, but on the...
Well nevermind I figured it out just using Time.time now
So I was depending on this one in a lot of places like calculating projectile rates of fire etc and time differences for my multiplayer game. I...
Fixed the issue, I moved all the code from "internal void update" in ScoreFlashFollow3dLocation.cs into the Fixedupdate that was already there....