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Aha - in case someone in the future comes searching here, the problem appears to have been having a few brief moments at the start of the scene...
So I'm getting a weird graphic glitch on Android (Nexus 7 and other devices) when changing Scenes (Application.LoadLevel). I've tried twiddling...
Hi, Thanks for the package - I'm trying to script some things and could use a pointer or two. For one, I'm trying to attach effects- in...
Now for my real question - are there any pointers/examples for scripting SpaceGraphicsToolkit? I was looking to build a tessellated planet by...
I've seen increasing the far clipping plane create distortion (I forget - might have started around 90000 for me). I found having smaller planet...
The listener is based upon the one from the test scene, or rather is a merge between that and the iOS StoreKit listener (which is working) with...
Hi, I'm trying to implement Android IAB and seem to be having an issue with the call back into unity. I've added logging about everywhere I can,...
Hey - does anyone have a solution for making a 512x512@2x .icns file on OSX 10.5?
Hi guys - I'm using the above hack to stay at 1024x768 and it looks like Screen.dpi isn't being updated accordingly, which is throwing off the...
Oh, interesting - this was the first time I had submitted with sandboxing, which definitely sounds like it could be related... but is a problem...
My submission procedure includes double-checking the logging setting and codesigning the libmono.0.dylib file (I've seen rejections from both of...
It's not there when I check for a new version now (and I think I checked yesterday before posting too). Maybe they pulled it for some reason? But...
Ah, great - I was able to get 3.5.2 by changing the numbers in the file. It's the same libmono.0.dylib in there though, so I expect we're really...
Does anyone have an older version of Unity? It might be worth pulling libmono.0.dylib out of there and seeing if it makes a difference - assuming...
We've had a few versions of this app on the store, and this is the first time Apple made this complaint... the file /dev/shm doesn't exist on OSX...
Ah, yes indeed it did start working after testing yesterday's upload today. It would be nice if Google gave some indication that the files had...
Has anyone seen this? I'm trying to use AndroidBuilder with Ferazel's code to download the full game apk as an android expansion file (the...
Hi, I was thinking of trying out this code - while crossing my fingers that floky would have an xapk-enabled AndroidBuilder by the time I got to...
Great work on this tool! I do have another report for you of an issue with a Samsung device - this one is a Samsung Infuse (Firmware 2.2.1),...
Okay, so I have a very strong suspicion that Unity is not the tool for this job (is that heresy?), but it wouldn't hurt to ask and see what...