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Here's an update: It seems like the answer is just no. I think these two systems are incompatible as of now. I decided to open the VFX graph and...
Hello. My Unity Editor crashes when I run this code, using ECS and HDRP in Unity 2019.3.14: // 1 EntityManager entityManager =...
I found out how to solve this! In Player Settings, I changed "Managed Stripping Level" to "Low". You can't set it to Disabled when using IL2CPP,...
I tried switching a prototype from URP to HDRP in Unity 2018.4. In the Editor (in Game view) it works great, but when I compile the game for...
Okay thanks. You're right, apparently I shouldn't be so scared of blasting out rays in every direction. It felt like a brute-force solution, but I...
So I should raycast outward in a circle, and then also reflect once, twice or three times for each time a ray hits a wall? That's basically fully...
I am playing a randomly generated mini-golf game, and I take a turn as a human player. Then my CPU-controlled opponent takes a turn. How does my...
Hi! I'm working on porting a game from desktop PC to the Xbox One and PS4. They're using SRDebugger and InControl. All menus respond perfectly...
And you guys are actually one post behind, so here's the next update from my devlog: It's been very busy at work, we're porting games to consoles...
Not much BS work at all these days, there are some real deadlines comin up at work-work. Here's a quick mockup I managed to sneak in today though:...
Man I'm glad I'm making this as a hobby and not my job, cos if people were this disinterested while a whole company was on the line I'd be really...
As with every E3: I am completely intimidated by all the amazing indie games and feel like throwing in the towel! Well, heres an update for this...
This week I worked on the level select: [img] ...Yeah I'm using Advance Wars assets, they're placeholder. The other stuff is fairly close to...
I don't know if anyone's interested in this, so I'm sorry if I'm just spamming, but here's my design process on the level select screen that I...
Here's an update: It's the very scary Thief unit!!!! [MEDIA] Yes, he'll steal your red team!! I just finally got the AI working on this guy,...
Okay thanks this is a great step forward. Other people also mentioned storing them as json or xml files. I've never used Struct or...
Here's my level data right now: [IMG] I'd like to just have one function that builds a level, and then a directory of files that store the...
Here's the new freezing ball, just because I haven't updated in a while: [MEDIA]
Hello! I have a billiard ball, with this script: void Update () { transform.position += Vector3.one*Velocity; Velocity *= 0.98f; } I need to hit...
I've got this enormous error message: [SPOILER] I've created a cutoff shader, where the clip map gets multiplied by another clip map, and then...