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Is there something going on with the Asset Store today? I just purchased Nottorus this morning, and I can't get it to download. I get "Error" when...
Yeah, basically. I look forward to checking it out!
The node editor sounds like it should be enough, right? Just build a Generator object that contains multiple Graphs, where each Graph is a...
Hello, nscyber. I'm afraid the image isn't loading, so I can only assume you are having trouble getting started. To begin using Sketch GUI, open...
SceneView Toolkit The SceneView Toolkit is the new form of the EWS SceneView Context Menu. There have been a lot of changes, including an...
These are definitely things I should try to get out soon. I'll update once I can.
Hello! 1. Absolutely. By default, Sketch GUI is capable of generating MonoBehaviours and EditorWindows. 2. Sketch GUI does not come with an...
3.5.1 is now live. A tiny bit of future proofing.
You can now purchase Sketch GUI from the Asset Store.
Sketch GUI Visual GUI Editor Sketch GUI is the new and improved EWS GUI Editor. Sketch GUI is a complete rewrite of the previous tool, with a...
The SceneView Context Menu is now available for purchase on the Asset Store for 2 USD. Click the gif in the main post to see an album of animated...
It still is not on the Asset Store, but I have a small update. I've changed the way menu items are loaded and menus are generated, and I've added...
Epic Win Society SceneView Context Menu v2 [IMG] *Click the image above to see an imgur album of all the screens. This is the SceneView Context...
Hello, all. Just a quick announcement. I was planning on releasing the new update soon, but I've been working on some cool ideas for the code...
The Free edition does not have code generation. You must write the script and use the GUIAsset as described in the readme. See the SimpleGUI.cs...
3.5 is live, and at the new lower price of 5 USD.
An update was submitted to the Asset Store that now allows Asset+ to work on Unity versions 4.0, 4.0.1, and 4.1. It is currently pending review....
To keep things easy, use GUIUtility.GetControlID(FocusType.Passive) for the id in every window call. This will ensure that each window gets a...
I really appreciate that! I want you to know that I am not abandoning the code gen. I didn't want to release a haf-baked rewrite of the code gen...
What is the error? Without that info, I can only suggest you try if (woodCutting.used == true) or you can see if setting the variables to...