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Hahah yeah, the smudges on the shelf one are because I attempted to tone the paper with charcoal before drawing and that was just a bad idea all...
Yeah take it from me, starting with pencil is the way to go. I actually did exactly what you seemed to have done and bought an Intuos tablet...
Thanks for the advice! The book I am learning from (Drawing on the Right Side of the Brain) is actually teaching me a lot of what you are talking...
Thanks, and I wish you luck as well :). It's really good to see that I'm not the only one out there trying to develop art skills from the...
I really think that the disparity we see in creativity between big studios and indies is more due to funding and marketing than anything else....
Yeah, if statements are probably the best way to go for that specific task, but in theory, that should work. Something is probably happening that...
What is the size of faceImageNorm0? Like, how many elements are in it. For that for loop to work with rf <= 3, faceImageNorm0 will need to...
I will definitely share if I come across that info, though I am focusing more on developing my own art skills rather than finding out what...
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Hi Everyone! It seems like there are a lot of threads by artists or designers who want to learn how to code in order to make a game that is all...
You could try making the object move along a sine wave that has a period equal to twice the distance between your character and the touch, and a...
From my experience, tk2d works through its script components, so that's what you want to do in your code. I don't have a detailed example, but...
For your UI... It's true that there is no hover state for touches, so you can't have a target box appear over something on hover...BUT you can...
Yep, you basically just set the screen height via the ortho size and hippocoder says, and then the aspect ratio you define in game view determines...
Just to put in my 2 cents...I'm a big fan of learning software through a good book that takes you step by step. For Blender, I'm using:...
Well, I think you really have two tasks here. The first is detecting when the target is hit, and the second is tallying score. For the first...
Well if it's just a cube primitive you probably have to attach a collider to it. You can do this by clicking on the game object and then adding a...
There is no built in function to do differentiation, or at least not one that I know of, you will have to write it yourself. If you want to get...
If you are using a CharacterController, then they have a variable called skin width that (I believe) basically gives a "tolerance" for a collision...