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It will be included in the next update. Just busy updating other assets.
All asset supported Unity versions are in the description on the Store page.
Send me your fog shader and a very simple scene demonstrating its usage on support e-mail, with asset purchase invoice and I will check. Also used...
Purpose of Batch Mode was to export generated files from Unity and currently has no feature to do what you ask for. I will check how to add it too.
If texture has alpha channel it is saved in PNG, otherwise in JPG. If you have files without alpha channel that by mistake are saved in PNG, let...
Available in the Batch mode only, when the save format is JPG: [ATTACH]
So you need all textures to be converted to JPG, but those ones that have alpha channel be converted to PNG? Not sure it can be made, but will check.
1. Disable CW, render reflection and after that restore CW from the main camera just before it renders a scene. It should work. Only if your...
You can control CW bending effect per-camera. This is done in the Tutorial #3 – Little Planet (part 2) chapter in the Manual. Try disable CW...
Dissolve properties are common shader proprietress like BaseColor, BaseMap and so on. If several objects use one material, they all will be...
Shader supports ShaderGraph and ASE, and it can be combined with any desired effect in the way you want. [ATTACH] Wireframe node output value...
Not sure why it happens. I was not able to reconstruct similar problem at my side. Try exporting mesh in OBJ format. Does it have the same problem?
Are those artifacts from baked lightmap texture or from material? How mesh looks when using other shader?
Export terrain directly from TTM editor window and send me generated package file on support email (with purchased invoice) -...
Currently no update regarding mesh blending :oops:
Confirm, instancing doesn't work. And here is why: Each DRM class, with all its variables and used methods is declared inside its own separate...
Contact me on support email (support@amazingassets.world) with asset purchase invoice I we will check it in details.
I will check what can be done.
Does generated prefab has TerrainToMeshConversionDetails script attached? And is it enabled? [ATTACH]
Does the Unity's built-in Standard shader has the same behavior? Does the Albedo map has the correct alpha channel?