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Oh well... going through the UnityEvent class code I found the SetPersistentListenerState method. With this I'm able to change the Call States of...
I'm working on an Editor Tool which needs to have serialized In-Editor events. Therefor I'm using Unity Events with Persistent Listeners. However...
For the future: There is now this Unity Package for Editor Coroutines...
How would I be able to set the execution property of the registered Persistent Listener from the default "Runtime Only" to "Editor and Runtime" by...
Well, unoptimized depends on how many objects you want to display and how big/crisp the render textures need to be. It can definitely perform...
Is there any clean solution to this problem yet?
You saved my life!
I get similar errors when I try to build for Windows (Didn't check other targets) 1: 2: I have sharedassets3? None of these solutions here...
Unity 2017.1.0f3 I had the same exception: The same field name is serialized multiple times in the class or its parent class. This is not...
I mostly use it in my GameManager script... You can find some TMP.text in the activateDeathScreen() method at line 383.
I need the exact same. Could you find any solution? (working on a character selection menu like crossy road with rotating modals)
Try to set the text property directly with TextMeshProComponent.text = "yourText"; Does this work for you?
I only know that when I wanted to change the text and used setText("someText") nothing changed on android. (it worked in the editor) But when I...
I had a similar problem. The method 'setText()' didn't worked for me when I built my game for android. The text just stayed the same. I fixed it...