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Same here. Unity 2019.4.16f
I'm looking at the Package Manager and can't find Addressable Asset System. Any idea? [IMG]
Scripts below are tested under Unity 2017.4.4f1: EditorPrefs.SetInt ("CacheServerMode", 1); EditorPrefs.SetString...
Since Rider can see all the variables in async-await code, I guess the problem is in the VSTU, not Unity.
So, which version of Unity can debug async-await code now? @JoshPeterson Currently we have to use JetBrain Rider 2017.3.1 to debug async-await code.
Hi nu Assets, I'm using Unity 2017.3.1. which the Decal Atlas region editor throws exceptions as follows: and more like : Could you...
bump... anyone noticed this?
We are using perforce as version control system. In Unity 2017.3, whenever the little red refresh icon appears in the project window, indicating...
@Jaroslav-Stehlik Hi , will you contiune to support SVG Importer through unity 2017.x lifecycle? It's important to us. thanks!
Thank you for your reply! I test the code just now and it just works as expected! And if the binding object is not under the scene root, use...
Currently I'm able to align root motion between clips by apply 'match offsets to previous clip' to each clip, but if I play the whole track...
Thank you Josh! I should read the manual more carefully :)
Hi, @JoshPeterson I'm using 5.3.1p2. I use RestSharp to deserialize json string to C# objects. mostly like this: string loginSample =...