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Hello, I think i've found a pretty serious issue with the package. If you use this package on a World Space canvas and set the width or height of...
Hello, I'm following the tutorial here to learn how to setup a basic node editor. Unity Dialogue System - Setting the Ports Connections - YouTube...
Just an FYI I found some better textures and it works a lot better. The quality of the height maps seems to matter ALOT on how it looks. Found...
I've been messing with parallax shaders myself today since I'm trying to build a Genshin inspired tile set (just started) and they heavily use...
Thanks got it working #if UNITY_EDITOR using System; using UnityEditor; using UnityEngine; using Sirenix.OdinInspector; using...
I got a few assets from the asset store that have the meshes that have multiple submeshes, I'd like to modify them to split the submeshes into...
I found a shader that will render it to the correct position .... However, now it renders a 1.0 opacity even to areas of the texture the mesh...
I'm trying to create an outline effect as a post processing step. That way I can just add & remove a component from items I want outlined. I am...
Background I'm an experienced developer having done stuff from Fluid Simulation in Unity to Full Stack development for non-game companies. I've...
I'm wanting to take an object & its normals in screen space then offset it by a fixed amount. However, I'm having a hard time finding out how to...
Couple things 1. autoconverter doesn't seem very good. Lots of items fail, including probuilder assets. Not entirely unexpected but I'd make sure...
hm, seems Unity 2018.1.5f1 breaks this package AutoRigEditor.MakeGuides, CreateControls.CreateOrientControl and several other functions all say...
Whenever you multi-select a field and values don't match the default editors show a '--'. I'm implementing some rectangle type properties and am...
Didn't realize I needed to call VertexHelper.Clear() each time. Since I wasn't doing that the new mesh wasn't being drawn even though it was being...
I'm building an extension that uses more vertex channels on UI components to allow additional customization within the editor. When a property is...
Hm, recommendation on EnableIf, DisableIf, ShowIf, and HideIf. Might be nice if you could link these to an Enum of some type. So if an enum...
Is there a way of telling whether undoRedoPerformed was a undo or a redo? That or get control+Z or control+Y in OnGUI()? It appears that control+Z...
Hey guys was googling around and have been away from Unity for awhile. Are they still using the same Unity 4 Mono version where foreach can result...
So everyone is aware GUI.matrix doesn't play well with GUI.BeginScrollView. So I decided I was going to write my own since the concept is very...
Doing some painting into a render texture for an editor extension. I want to be able to record the render texture and go back with an undo. Doing...