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Unity is a game engine. In layman's terms it's the thing that makes your game work: you put in it 3d models (created in Blender or other program...
As I don't understand UV's that well myself, all I can do is tell you to be patient and try searching harder. Also, it seems to me that your...
I created a very simple table-thing with NURBS in Maya, then converted it to polygons. After exporting it to Unity this problem occured: bottom...
On a wild guess, I'd suggest scaling the prefab without scaling the y axis. Should make sense. Cheers
thanks a lot ! :P
Hi there! I'm extremely new to MySQL and php but I desperately need a database which would store highscores. I found this tutloial...
Hello there, Tempest! Your PHPHandler link ar you blog seems to be down (404 error)
Thank you, CorruptedHeart. Even though I am absolutely C# illiterate, I could see that your purpouse is quite similar to mine (different planets...
Thanks for all your help! I've FINALLY DONE IT!!!! (*soo happy*) All I had to do is make the counter and counterLimit vars static (if you...
Actually, nevermind. I'll try to solve this using static functions ;) Help is still appreciated though.
ur welcome ;) I suppose that if you had a script which would count the number of enemies on the map and when the number reaches zero, use the...
Thanks for your reply, It could help if all the objects (not enemies btw) were spawned from one location, which is not the situation. You see,...
Hi there! To me it looks like a base for a level loader. Save the script and name it LevelLoadFade Then in any script use...
Hi there! In my project I have an object with a spawner script. As soon as the object appears, it spawns one other object (with the same script),...
PROBLEM SOLVED: I've installed hamachi and created a vpn amongst all the develpoers and it worked!
the glitch has disappeared!!! all hail Unity that shalt be king hereafter!
ok, I have no idea what this means, but it works perfectly as long as seeker's on uneven terrain or flat navmesh but as soon as the seeker steps...
yes, the problem still occurs both on standalone windows and the web player.... ps Thanks for your quick replies))))))
-no it's not altered dynamicly, but it's a procedurally generated terrain... -this is how it's generated: the pathfinder forms a grin on the...
Hi! There's a bug in the project I'm currently working on: each time when I start the game, after a couple of minutes the game starts lagging...