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Great! This makes eliminating leaks sooo much easier ;D Thanks Tct!
I stumbled across something interesting trying to get rid of "Destroying assets is not permitted to avoid data loss." errors. Since I couldn't...
Hi echo17! I'm currently using your Smooth Moves Playmaker Actions and stumbled upon something a little annoying: SmoothMoves_PlayAnimation with...
That's some great news, echo17! At least I'm not the only one experiencing that pivot thing ;) Oddly enough, when I tried using the standard "Ctrl...
Thanks to the Asset Store Madness I finally decided to give Smooth Moves a try and all I can say is that I'm really amazed. Great work echo17! :)...
I see now, so that's why you did it this way. Since I don't use Unity Remote that much, I hadn't actually noticed that it wouldn't work correctly...
I had the same issue, it seems things got commented out (the whole code for detecting in editor). Easy fix though: In TapDetector.cs in line 115...
I'm glad to hear that acumen :) I got a little sidetracked on GUI, loading screens and other "non-gameplay" stuff so I can't really tell anymore...
Just posting this to get a little feedback since it's my first game made using Unity free. [attach] Working title is "Chicky McBlast!" and it's...
BUMP for awesomeness Question: Since I'm developing a 2D game this could be a great alternative to PhysX but before switching Farseer I'd like...
Yes, I could prolly just move sprites but with UV-scrolling I can achieve "infinite" scrolling by using texture wrap. That's why I asked.
Hi jwu! I'm using a script to achieve parallax scrolling using UV-Scroll which works pretty fine. I use something like this: void...
Hi again Wu! I encountered a strange bug(?) when using "Custom Size" together with "Use Texture Offset". Got an animation with 3 frames (each...
I know that using "Texture Offset", frames are automatically aligned even when they are trimmed down in the atlas editor. But since this requires...