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I am modding a Unity game. It uses CinemachineFreeLook as the main camera. This code rotates the camera. private void Start() {...
Subnautica Underhero
I want to use scripts from the OP1 in my project. I created a new project with Unity 2021.1.24, imported scripts from OP1 and I get a bunch of...
I can't install localization package for Unity 2021.1.24. It's not in the package manager list.
reserved
This asset allows you to create and edit databases directly in Unity Editor. FEATURES: • User friendly interface and workflow. • Only one...
I'm writing custom inspector and I need some data from prefabs.
I have some prefabs (not referenced in any script) in Assets folder. How can I get monobehaviour variable from them in editor script?
The panel above toolbar that has 'File' , 'Edit', 'Assets' and other menus. What is it called officially?
Shadero is 70% off.
Scriptable objects are assets. You cant save them during runtime.
You can save only serializable data. Watch some tutorial on serialization.
Use an image editor. Some image viewers also can do it.
Noone will bother downloading your project. Post your code.
There is no demo on itch.io page.
RuntimeInitializeOnLoadMethod
Thanks
Is there a way to detect which editor theme is being used?
Use scriptable object.
Some feedback: Something I'm surprised noone complained about before: When you add a new type to database there is no checking if the class...