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Hi, I'm interested in buying this map editor or the other one you created, the Super Tilemap. I don't know which one I should buy, so I have some...
Nice! Looking forward to it! Will buy it day one! :) I was thinking about doing bosses to my game today and came here to check whats the status,...
Nice! Her hair is really cool! It would be nice to see it on the characters packs. Any chance of having the knight helmet as a "hair" on the...
Nice! They look very cool! I will probably buy this pack next year when it comes out. =D Do you have plans to make big head/chibi version of some...
Hello everybody. I just launched my first game for Android and Windows Phone. It's a free game, and the Android version is available in the...
Survival Shooter official tutorial have some simple enemy AI. http://unity3d.com/learn/tutorials/projects/survival-shooter-project There is a...
Hi Trav3l3r. Thanks for your response, but actually PlayerPrefs works well on Windows Phone. What I had trouble was using data serialization on...
I agree with all the advices given here by JoeStrout, SteveJ and BoredMormon. Some hints I have for you are: If you want to be an indie...
There are many ways to make the spawn point follow the player. One simple solution is to make the object that spawn the enemiers a children...
There is an entire section in the official tutorials about animation: http://unity3d.com/pt/learn/tutorials/topics/animation One specific video...
Besides playerprefs, you can try to use data serialization. It is more complex than the playerprefs, but have some advantages (playerprefs can be...
Good to know it worked :) About the GetComponent, the script is in each object to be clicked or in one centralized manager? Because if its on...
The problem is unrelated with the rotation. The problem is that your object is suspended on the air and getting vertical velocity on the...
I just had this error on my Unity and I had a xbox controller connected, but I disconected my controller and restarted Unity but the error is...
As far as I know, there is no built in pseudo 3D in Unity. Without creating complex code to make a pseudo-3D system, what I know you can do is...